About Cricket Manager
Cricket Manager is an indie passion project — a T20 cricket management sim built by a solo developer who couldn't find the game he wanted to play, so he decided to make it.
The Origin Story
I grew up playing cricket management games that never quite scratched the itch. They were either too shallow — pick a team, simulate, repeat — or too bloated with features that had nothing to do with the actual cricket. I wanted something in between: deep enough to feel like real squad management, but focused entirely on the sport. No microtransactions, no mandatory accounts, no mobile game energy timers. Just cricket.
For years that idea sat in the back of my mind. I'd sketch out mechanics on napkins, prototype little simulators that never went anywhere, and tell myself "someday." Someday came when I finally decided to stop thinking about it and start building it.
Building in the Open
The first version was embarrassingly simple — a handful of players, a basic dice-roll simulator, and a results screen that looked like a spreadsheet. But it worked. You could pick a team, play a season, and feel something when your underdog side pulled off a win. That kernel of fun was enough to keep going.
Piece by piece, the game grew. An auction draft system. Ball-by-ball simulation with real outcome modelling. Training and fatigue systems. Player form, injuries, skill progression, scouting, staff management, sponsorships. Each feature started as "wouldn't it be cool if..." and turned into weeks of coding, testing, and tuning until it felt right.
Why Free? Why Browser-Based?
I built Cricket Manager as the game I wanted to exist in the world. Putting it behind a paywall or locking features behind in-app purchases felt wrong for what this is — a love letter to cricket and to the management sim genre. The browser is the most accessible platform there is. No downloads, no installs, no app store approval. Just open a tab and play.
Everything runs locally in your browser. Your save data lives on your machine, not on some server. There's no account to create, no data to hand over. It's your game on your terms.
What's Next
Cricket Manager is still actively developed. There's always another feature to add, another edge case in the simulation to handle, another bit of UI to polish. If you've got ideas, feedback, or just want to tell me about the time your tailender hit a match-winning six — I'd love to hear it.
Thanks for playing.